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  Users work within an immersive 3D environment.  They can see their hands inside the visualization environment corresponding to their actual physical position. Hand position in 3D space is a critical part of the interaction, allowing for a tang

3DUX_Experience

3DUX_Experience

  Users work within an immersive 3D environment.  They can see their hands inside the visualization environment corresponding to their actual physical position. Hand position in 3D space is a critical part of the interaction, allowing for a tang

Users work within an immersive 3D environment.  They can see their hands inside the visualization environment corresponding to their actual physical position. Hand position in 3D space is a critical part of the interaction, allowing for a tangible sense of form and depth.  Model materials can freely be moved, joined, scaled, and manipulated around the designer in a wraparound environment.

 The environment is arranged around the large field of view provided by VR goggle technology.  Users can turn their body/head anywhere in 3D space to see the 360° viewing environment, with certain contextual navigation elements and always i

The environment is arranged around the large field of view provided by VR goggle technology.  Users can turn their body/head anywhere in 3D space to see the 360° viewing environment, with certain contextual navigation elements and always in heads up view array. Core menu items are accessed in hot zones at the user’s waist, and users can create additional tool boxes anywhere in the virtual space, loaded with custom items, from operation macros to pieces for replication across the model. All menu options can be selected with hand motions or with eyeline tracking operations.